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Designing VR Experiences With AI


In the Spring 2023 semester at Georgia Tech, I took a Digital Media course titled 'Interactive Fiction' instructed by Prof. Joycelyn Wilson. For our final project, I was grouped with fellow classmates Gwendolyn Hostetter and Watson F. Hartsoe. Our interactive narrative project was a virtual reality installation, where we invite you to embark on a captivating journey through the timeless world of Shakespeare's 'Hamlet.' In this immersive experience, we delve into the profound depths of Hamlet's iconic soliloquy, "To Be or Not To Be," reimagined in three unique video adaptations within an interdimensional Blockbuster.


Hamlet as Haider in Kashmir, India


Ethan Hawke's Hamlet:


VR Experience:


As you explore each perspective, you'll encounter the boundless versatility of Shakespeare's writing, offering a fresh and exciting lens to reflect upon life, death, indecision, and the human experience. The interactive narrative embraces your artistic preferences and delves into the rich emotions stirred by the classic scenes from 'Haider' by Vishal Bhardwaj, 'Hamlet 2000' by Michael Almereyda, and 'Hamlet' by Kenneth Branaugh.



































Dreamkast Playlist


Software & Tools used for this project: Gen-1 & 2 by Runway, Adobe Premiere Pro, Figma, Midjourney AI, Coqui, Control Net, Hubs, A-Frame and GPT-4.


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